Dawn of Souls
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Dawn of Souls

Set 800 years after Bleach...
 
HomeHome  Latest imagesLatest images  RegisterRegister  Log inLog in  

 

 The Aeons.

Go down 
AuthorMessage
Kaijin




Number of posts : 24
Registration date : 2009-04-28

The Aeons. Empty
PostSubject: The Aeons.   The Aeons. Icon_minitimeSun Jul 05, 2009 10:49 am

Name: Aeon

Apearance:
Main appearances are those of the creatures to be described under each beast (each treated as a technique). Any changes to his appearance will be described with them if such is applicable. Only other thing to mention though is a staff he carries similar to a monk’s that was once helpful in purifying and sending souls.

Ability:
Opposite to Shino, Kaijin’s main ability lies in the summoning of his creatures called “Aeons” that each holds their own abilities unique to them. No specified number as he can also absorb “powerful” souls to create more aeons (killing of player characters in rp). Can exchange a beast after two turns as they’re the main fighting force.

Lastly, the staff he carries with him holds a paralysis ability so that if an opponent tries to take him out then he can strike them and regain distance while the Aeon continues to target the opponent. Paralysis only lasts one turn and has to actually touch the opponent, not their weapon.
Spoiler:

Evolved Power:
(Unsure if I am allowed this, and have to think on it)

Techniques

Valefor/Ayumi
Elements: Fire, water, ice, and lightning
Appearance:
Spoiler:
Abilities:
This one has control over multiple elements, though isn’t necessarily strong in any one of them, and begins with low-leveled versions of the spells. At 100 points gains more moderate strength versions of the spells, and at 200 gains strong versions of the spells that especially require dodging or another spell/strong tech to block. A small spell can be used every turn, a moderate requires a turn recharge, and a high-leveled one requires a three-turn recharge.
- The wings are reinforced with magic to cause either harmful strikes of wind to fly out or strike the person w/force akin to a normal human being struck by a tree-trunk
- Talons are hard as blades when striking out, and tail scales hard enough to roughly scrape and grind off skin

Small spells:
Fire – simple fireball
Ice – either ice spike comes down on the opponent or a mini-ice flurry
Water – quick blast of water
Lightning – similar to byakurai

Moderate spells:
Fire – a large fireball (1 meter in diameter)
Ice – a flurry lasting a turn or three ice spikes converging on the target
Water – steady stream strikes out and tries to entrap the opponent/slow them down
Lightning – a few streaks of lightning strike out at the foe

High spells:
Fire – a van-sized fireball is fired at the opponent
Ice – either a flurry that lasts two turns and steals visibility or 10 ice spikes converge on the opponent
Water – a large quantity of water tries to slam against the foe and converge on them for a turn
Lightning – some clouds form and five large lightning bolts come down towards the opponent

Ifrit
Element: Heat/Fire
Appearance:
Spoiler:
Abilities:
- When coming into contact with someone deemed an enemy by Kaijin his skin feels like cooling lava, fur/hair is like live fire, and horns/talons so hot to the touch they can leave up to third degree burns if touch is prolonged beyond 10 seconds
- Though not as fast as Valefor is more of a powerhouse as with a charge he can crumble a 3-4-story building. In addition, he’s then able to be struck by a powerful blow and only be slightly stunned.
- Is more susceptible to ice based techniques unfortunately, and water can be effective though can be cancelled out too.

Spells/Attacks:
- Similar deal as Valefor only just the fire spells
- Can channel heat into the ground to summon a surge of lava to erupt from the ground every 8 turns, or to soften the ground and thus able to rip up concrete to chuck at foes.
- (Gains at 200 points) Nova Bomb – forms a large sphere of fire with a molten core and slams into it to send towards the foe. Once its flown some distance it finally explodes and sends out a fire wave for 100 feet. Also leaves him extra heated so its 150 degrees just being near him – even Kaijin has to keep his distance (lasts only one turn).

(Third tech requires some more consideration and so will be posted at a later date)
Back to top Go down
 
The Aeons.
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Dawn of Souls :: Registration :: Superhuman Power Registration-
Jump to: