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 Redone: Shino's powers [Edited]

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Shino




Number of posts : 31
Registration date : 2009-06-02

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PostSubject: Redone: Shino's powers [Edited]   Redone: Shino's powers [Edited] Icon_minitimeMon Jun 08, 2009 2:46 am

Name: Aida

Appearance:
The main appearance change is any addition of a weapon from each summoned epitaph – each will be described with the epitaph.

Ability:
Initially Shino is limited to summoning a weapon unique to each of the epitaphs that is able to utilize a bit of the epitaph’s powers and abilities. [Each weapon is described with the epitaph]

Evolved Power:
Shino is able to summon a being to fight alongside her, usually referred to as an “epitaph” and each epitaph holds its own unique ability with which its main point in combat is determined. There are a total of eight though she is limited in the beginning. Upon summoning one she isn’t able to swap one out until at least 5 turns of using the current one, and the turn she swaps is spent in exchanging rather than attacking.

Techniques

Skeith “The Terror of Death”
Ability: Trans-dimensional Shadow
Appearance:
Spoiler:
Weapon: Upon cutting into a shadow the blade can appear to slash at the opponent from a nearby shadow, as well as holding the ability to cut through shadow techniques to harm a darkness wielder though she can still be harmed by said attack. After 100 points she can summon up a dark sphere that can float around and act as a possible exit for the blade to slash at the opponent from. Gains a new one every 100 points afterwards.
Spoiler:

The more assassin epitaph of her current three, Skeith retains the ability to meld into shadows, and sometimes-even space its self (meaning that where he floats, he appears to disappear into some hole in the sky invisible to the naked eye), only to appear a turn later for a preemptive strike against the opponent from any direction of his choosing – cool down of three turns. His arms do hold an extendable ability and his claws/arms are rather durable so there’s no simple “chop it off.” If one is reasonably chopped off it takes three turns to fully regrow.

Innis “The Mirage of Deceit”

Ability: Illusions
Appearance:
Spoiler:
Weapon: Receives similar orbs to what Innis holds, and can create blades from them at will, or smash the two orbs together for a quick shield – shield recharge is 4 turns. The blades appear to be made of energy and can cut through objects without harming the skin or slice through the skin – interchangeable upon will.

While not as strong as some of the others, Innis revolves more around her speed and movement, as well as the ability to cast illusions. Can create two clones of herself that hold the same energy signatures, thereby fooling most into believing there are three of her (cool down: 4 turns). She also holds a sort of phasing ability where for a turn she becomes intangible while she rushes in on the opponent to attack – can only be done ever 4 turns. The last of her illusion work is the illusion of taking away a field-advantage (example: fighting a water user nearby a lake) and changes the area to appear like an absence of space – essentially a white room that has a physical feeling floor on it (lasts 4 posts with a 6 post recharge). While the six petals behind her aren’t used for any main attacks, they are sharp and will slice someone if she charges around at her high speeds, and the tail part acts like being struck by a giant mallet or by a tree trunk.

Magus “The Propagator”

Ability: Regeneration/Creation
Appearance:
Spoiler:
Weapon: Gains a long and thin whip that appears similar to Magus’ tail, including thin blades along it similar to the leaflets. The leaflets can regenerate if broken off or destroyed, and can have reiatsu input into them to explode – 3-turn regeneration if broken off. Explosion means four before regeneration though (7 total)

Basically out of them all Magus is more of the healer, retaining the best regeneration abilities and sharing them with Shino so that minor wounds are gone in a 2, intermediate wounds in 4 turns, and severe in 8 (Can heal 4 minor wounds, 2 intermediate, and only one severe wound per battle). Due to this he retains a shield ability that can be recreated 4 turns after it is destroyed (but it won’t block all attacks – such as wave/surrounding techniques). It takes 4 hits before it’s destroyed (any type of attack, be it technique, kido, cero, etc). The leaflets on his tail are is main weapon source, used as bombs; anything else is more physical attack or smashing his shield against his opponent.


Last edited by Shino on Mon Jun 08, 2009 7:52 am; edited 1 time in total
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Aion Tertium
Cero Espada/ Race Leader
Aion Tertium


Number of posts : 137
Registration date : 2009-04-29
Age : 33

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PostSubject: Re: Redone: Shino's powers [Edited]   Redone: Shino's powers [Edited] Icon_minitimeMon Jun 08, 2009 3:05 am

Approved.
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Aka No Ou




Number of posts : 4
Registration date : 2009-06-08

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PostSubject: Re: Redone: Shino's powers [Edited]   Redone: Shino's powers [Edited] Icon_minitimeMon Jun 08, 2009 7:58 am

Hmm, one question. If she is intangible how does she hit anything?. I'd imgain anything tha was intangible would just pass right through everything
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Shino




Number of posts : 31
Registration date : 2009-06-02

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PostSubject: Re: Redone: Shino's powers [Edited]   Redone: Shino's powers [Edited] Icon_minitimeMon Jun 08, 2009 8:01 am

Innis only stays intangible for a turn while she closes in on the opponent, and then returns to a tangible state as she readies to strike her opponent. Not undodgeable or unable to be countered in time.
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Aka No Ou




Number of posts : 4
Registration date : 2009-06-08

Redone: Shino's powers [Edited] Empty
PostSubject: Re: Redone: Shino's powers [Edited]   Redone: Shino's powers [Edited] Icon_minitimeMon Jun 08, 2009 8:04 am

I see, alright then. Approved.
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PostSubject: Re: Redone: Shino's powers [Edited]   Redone: Shino's powers [Edited] Icon_minitime

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