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 Rive's Quincy Cross

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Rive

Rive


Number of posts : 23
Registration date : 2009-04-28

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PostSubject: Rive's Quincy Cross   Rive's Quincy Cross Icon_minitimeWed May 27, 2009 8:06 am

Name: Tiamat/Fenrir

Cross:
Spoiler:
This is attached to a silver, chain-linked necklace around Rive's neck.

Bow:

Tiamat
Spoiler:


Specifics: Tiamat is serves the purpose to cover both ranged and melee combat, forming a pair of bladed guns. The Revolver chamber is able to stock up to 6 Ginto (Silver Tubes) at a time, while gun handle is designed to house a Seele Schneider. This produces the blades as shown in the picture, obviously with the same traits and capabilities as said Seele. The very structure has been tinkered with (Courtesy of 12th Division during his stay) to maximum the output energy of both Ginto and Seele, increasing the latter's high speed oscillation to the point where it's circled by energy 3.5 million times per second.

Projectiles: The projectiles Tiamat fires takes the appearance of energy bullets. He is capable of altering the shape and makeup of said bullets, an example of one variation he shoots would be a hollow point-bullet. A hollow-point is a bullet that has a pit or hollowed out shape in its tip, generally intended to cause the bullet to expand upon entering a target in order to decrease penetration and disrupt more tissue as it travels through the target. As a side effect, hollow-point bullets can offer improved accuracy by shifting the center of gravity of the bullet rearwards. Also, by adding a thick layer coating of Reishi around the bullet, he is able to increase it's overall strength. A Ginto may be "Triggered", thus moving it to the barrel and coating it with Reishi. This will result in a somewhat explosive round, similar to an Armor Piercing bullet, easily able to pierce through even Hierro.

Fenrir

Specifics: Rive's Cross actually possesses two forms to it. While the first Form, Tiamat, possesses Melee capabilities; it is more geared toward Ranged attacks. This Form, Fenrir, is more Melee oriented. While the gun itself remains, it's structure changes. The final result is more so a sword than a gun, the weapon straightening out. (To sum it up, think Squall's gunblade). The more jagged edge of the blade lines up with the "sight" of the barrel.

In this form the Ginto react differently when Triggered. It is unleashed to it's purest energy form, coating the blade of Fenrir to dramatically increase it's overall power in both cutting and blocking. The "Shot" (Though there is no actual projectile) sends violent vibrations through the blade, which can be used to cause tremendous damage if used correctly. If the trigger is held down, one after another the silver tubes will be dispersed until all six have been converted into this coating of energy. For each Ginto used the length of the weapon increases by 3ft. With all six Ginto, it reaches a full length of 21ft, including the weapon's normal blade length. The power is extreme and also extremely difficult to maintain, it lasts only a minute or so. [Duration: 1 Turn]

[It takes 1 Turn to Reload 3 Ginto into both weapons]
[Note: Obviously, use of the Seele portions of Tiamat, and Fenrir in general rely on Weapon Proficiency, as their not really... Bow-like.]

I apologize if anything's confusing. S'about 3am. I'm tired.
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Artemis

Artemis


Number of posts : 40
Registration date : 2009-05-05
Age : 35
Location : Six feet under.

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PostSubject: Re: Rive's Quincy Cross   Rive's Quincy Cross Icon_minitimeWed May 27, 2009 9:18 am

I give this a thumbs up. Approved.
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http://apocalypseblade.proboards23.com
Rive

Rive


Number of posts : 23
Registration date : 2009-04-28

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PostSubject: Re: Rive's Quincy Cross   Rive's Quincy Cross Icon_minitimeThu May 28, 2009 12:46 am

Puppet Dance - (Note: This is not a Bow Technique, it is a modified use of Ransotengai Rive came up with) Always fond of finding alternative ways to use things, Rive found it hard not to experiment with the possibilities of the Heavenly Wild Puppet Suit. Through much trial and error, he found ways to attach the strings of Reishi to objects other than himself, such as an opponent. Through this way, he could bind, impede, or even control an enemy's movements; granted the strings attached successfully. But it's not limited to just that, and he can use the strings to manipulate other objects as well. The greater the size and weight, the more difficult to control. However, lighter objects (Mainly those he can actually physically lift), could be manipulated as deftly as if he held it in his own hands, if not even more so. [Duration: 7 Turns. Cool Down: 5 Turns.]

Twist of Fate - This Technique utilizes a combination of both the Ginto and Seele Schneider that can be inserted like a clip into the hilt/handle of Fenrir, Rive "Triggers" as many of the silver tubes as he pleases as well as releasing the power and attributes of the Seele into the weapon. The entirety of both powers are consumed for this one immensely powerful attack. The energy covering from the Ginto around Fenrir's blade obtains a rapid oscillation that exceeds an ordinary Seele Schneider's, circled by Reishi four million times per second, resulting in tremendous cutting power. While this ability can be used as a regular attack, it is more commonly used as a full-circle swing. The attack results in an large wave of powerful energy (Roughly fifteen feet in height, which can be increased by drawing Reishi) that travels at high speeds for twenty meters. It forcibly tears apart and breaks down the Spiritual Bonds of anything in the surroundings, breaking it down to a harmless energy. Attacks solidified by energy and even those given elemental form will be severely weakened, and the mentioned tearing will allow Rive to draw in the energy. [9 Turn Cool Down.]

Lancier - Using the energy amassing around the blade of Fenrir, Rive performs a swift thrust motion with the weapon. As a result, all of the built up energy is shot out like a projectile. The speed at which it travels surpasses even that of a Bala, while the power is relative to the amount of Ginto triggered. 1-2 the destructive power isn't enough to pierce through Hierro, but even as such a contact blow on said skin would still be quite painful, enough to leave scorch marks. 3-4 the power is doubled, and is capable of breaking through average defenses such as the aforementioned. 5, the strength and piercing power is incredible, taking the sheer speed it is launched, and it's size and momentum, resulting in an incredible force behind it. Bracing one's self against the attack through the arms, even with a shield of any sort, would result in the shattering of the bones in various places. On direct impact, the damage is far worse easily slicing through even extremely hard Hierro. With the 6th and final Ginto of the chamber, the destructive power of this technique has ascended to an entirely new level, capable of penetrating through nearly any form of defense, Hadou #81 for example, with relative ease, at which point it's highly suggested to evade the attack altogether. This attack can also be divided, resulting in reduced power yet swifter, multiple shots.
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Artemis

Artemis


Number of posts : 40
Registration date : 2009-05-05
Age : 35
Location : Six feet under.

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PostSubject: Re: Rive's Quincy Cross   Rive's Quincy Cross Icon_minitimeFri May 29, 2009 7:17 am

Some pretty snazzy techs.

Approved.
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http://apocalypseblade.proboards23.com
Rive

Rive


Number of posts : 23
Registration date : 2009-04-28

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PostSubject: Re: Rive's Quincy Cross   Rive's Quincy Cross Icon_minitimeSun Jun 07, 2009 5:51 pm

-Not Finished-

Drive:

Name: Memento

Appearance: There is not much drastic change to Rive within this Form. The sclera of both eyes are now pitch-black and his left iris also gains a vertically slitted pupil as his Hollow DNA awakens a bit further. Unlike his right, though, the iris becomes a white-silver color. Along his back three small pairs of wings appear; with one set at his shoulders, mid-back, and lower back. They are composed entirely of Reishi yet take the appearance that is Angelic and feathered. The tip of each "feather" is a blood red, this is his Hollow energies making a more visual appearance.

Source: His memories.

Trigger: Anything that would trigger one of Rive's hidden memories can be used to activate his Drive Form. Obviously, the most prominent things capable of doing so would be the sight of something akin to his time as an experiment. Such as a laboratory, psychotic scientist-type person, or even excessive cruelty in general; such as cutting off each finger, one at a time, of a defeated or helpless individual. The closer it hits to home, the more powerful the Drive will become. If for some reason he were to attempt to ward off the overwhelming emotions that could follow, his concentration, focus, and overall ability in combat drops. The more Turns he holds it at bay, the greater he becomes at a disadvantage. However the upside is the longer he holds it off, the greater and more explosive the power will be.

Ability: Memento grants Rive exactly what you would expect it: Drastically enhanced speed, agility, power, endurance. Not only that but with the activation his own Reiatsu becomes vast and heavy. His ability to draw Reishi is also taken to an entirely new level, as to the point where if within a place of extremely high density of Spirit Particles such as Soul Society or Hueco Mundo, he will subconsciously break down the bonds between the particles and draw them in. (For example, in Seireitei, nearby structures would slowly break apart.) In terms of his Quincy Techniques, his abilities are nearly doubled. This includes their strength, range, speed, etc.
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